Forrester, and later Wright, would intentionally introduce control instabilities into their simulations for representational effect. Such instabilities imbue SimCity with both naturalism and a capricious playful aesthetic, like a bouncing ball.
— 📖 Building SimCity — How to Put the World in a Machine
- good idea, maybe, if you want a ◊ trajectory story
- (can also feel dumb & unfair I reckon; seems common criticism of Dwarf Fortress)